******************************************************************************************************** .................................................Ships.................................................. ******************************************************************************************************** 0 *** Captured *** (Spassky) Deployment: General The ***Captured*** is a basic escape pod. Get into something else fast! : Max Holds: 5 Start Holds: 5 Max Shields: 500 Hold Value: 12500 Turns/Warp: 6 XPort Range: 0 Mines: 0 Mine Disrpt: 0 Drive Value: 12500 Max Figs: 500 Figs / Wave: 10 Off Odds: 0.8 Def Odds: 0.8 Comp Value: 12500 Photon Miss: 0 EtherProbes: 0 Beacons: 0 Cloaks: 0 Hull Value: 12500 XP Needed: 0 Gen Torps: 0 Atomic Dets: 0 Corbomite: 250 Total Price: 50000 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 1 Pawn (Capablanca) Deployment: General The Pawn is a basic ship with high cargo hold capacity. : Max Holds: 250 Start Holds: 100 Max Shields: 400 Hold Value: 25000 Turns/Warp: 3 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 25000 Max Figs: 10000 Figs / Wave: 2000 Off Odds: 1.5 Def Odds: 1 Comp Value: 25000 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 25000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 2 Corbomite: 500 Total Price: 100000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 2 Pawn (Capablanca) Deployment: General The Pawn is a basic ship with high cargo hold capacity. : Max Holds: 250 Start Holds: 100 Max Shields: 400 Hold Value: 25000 Turns/Warp: 3 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 25000 Max Figs: 10000 Figs / Wave: 2000 Off Odds: 1.5 Def Odds: 1 Comp Value: 25000 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 25000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 2 Corbomite: 500 Total Price: 100000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 3 White Knight (Euwe) Deployment: General The White Knight is an excellent scout ship and has the best defensive odds of all the ships. : Max Holds: 80 Start Holds: 80 Max Shields: 5000 Hold Value: 75000 Turns/Warp: 1 XPort Range: 8 Mines: 25 Mine Disrpt: 40 Drive Value: 75000 Max Figs: 20000 Figs / Wave: 5000 Off Odds: 2 Def Odds: 4 Comp Value: 75000 Photon Miss: 0 EtherProbes: 100 Beacons: 50 Cloaks: 5 Hull Value: 75000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 2 Corbomite: 2000 Total Price: 300000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 4 Black Knight (Tal) Deployment: General The Black Knight is an excellent scout ship and has the best defensive odds of all the ships. It carries 1 photon but does not have an escape pod. : Max Holds: 80 Start Holds: 80 Max Shields: 5000 Hold Value: 75000 Turns/Warp: 1 XPort Range: 8 Mines: 25 Mine Disrpt: 40 Drive Value: 75000 Max Figs: 20000 Figs / Wave: 5000 Off Odds: 2 Def Odds: 4 Comp Value: 75000 Photon Miss: 1 EtherProbes: 100 Beacons: 50 Cloaks: 5 Hull Value: 75000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 2 Corbomite: 2000 Total Price: 300000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate !HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 5 Bishop (Karpov) Deployment: General The Bishop is the only ship that can carry more than 1 photon, but it cannot land on planets. It has a 20 hop range Transwarp Drive. : Max Holds: 60 Start Holds: 60 Max Shields: 500 Hold Value: 75000 Turns/Warp: 2 XPort Range: 10 Mines: 5 Mine Disrpt: 10 Drive Value: 75000 Max Figs: 30000 Figs / Wave: 10000 Off Odds: 2.7 Def Odds: 1.3 Comp Value: 75000 Photon Miss: 10 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 75000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 0 Corbomite: 1000 Total Price: 300000 DensityScan HoloScan Transwarp PlanetScan !Interdictor !CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO !Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 6 Rook (Botvinnik) Deployment: General The Rook is a great all around ship, and has the best offensive odds of all the ships. : Max Holds: 125 Start Holds: 125 Max Shields: 3000 Hold Value: 125000 Turns/Warp: 2 XPort Range: 9 Mines: 50 Mine Disrpt: 10 Drive Value: 125000 Max Figs: 50000 Figs / Wave: 10000 Off Odds: 3 Def Odds: 1.5 Comp Value: 125000 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 125000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 500000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 7 Queen (Alekhine) Deployment: General The Queen is a great all around ship, for use by CEOs only. It is a good colonizer for CEOs who wish to remain fedsafe. Includes an Interdictor Generator and can carry a photon. : Max Holds: 175 Start Holds: 175 Max Shields: 1500 Hold Value: 225000 Turns/Warp: 2 XPort Range: 20 Mines: 100 Mine Disrpt: 40 Drive Value: 225000 Max Figs: 80000 Figs / Wave: 20000 Off Odds: 2.7 Def Odds: 1.8 Comp Value: 225000 Photon Miss: 1 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 225000 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 2000 Total Price: 900000 DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish ReqCorp ReqCEO !Exchangable !Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 8 King (Fischer) Deployment: General The King is a powerful ship, available only to commissioned officers with 1,024 experience. It is the preferred ship for colonizing planets, and is strong enough in combat to kill a Checkmate. : Max Holds: 225 Start Holds: 225 Max Shields: 2000 Hold Value: 375000 Turns/Warp: 3 XPort Range: 25 Mines: 125 Mine Disrpt: 10 Drive Value: 375000 Max Figs: 120000 Figs / Wave: 30000 Off Odds: 2.2 Def Odds: 1.5 Comp Value: 375000 Photon Miss: 1 EtherProbes: 25 Beacons: 150 Cloaks: 5 Hull Value: 375000 XP Needed: 1024 Gen Torps: 10 Atomic Dets: 10 Corbomite: 2500 Total Price: 1500000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 9 Castle Wall (Lasker) Deployment: General The Castle Wall is an excellent defender, with 6:1 odds while defending a planet. Includes an Interdictor Generator and can carry 1 photon. : Max Holds: 50 Start Holds: 50 Max Shields: 16000 Hold Value: 175000 Turns/Warp: 4 XPort Range: 3 Mines: 5 Mine Disrpt: 10 Drive Value: 175000 Max Figs: 40000 Figs / Wave: 5000 Off Odds: 0.1 Def Odds: 1.5 Comp Value: 175000 Photon Miss: 1 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 175000 XP Needed: 1024 Gen Torps: 5 Atomic Dets: 5 Corbomite: 2500 Total Price: 700000 DensityScan HoloScan !Transwarp PlanetScan Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 10 Checkmate (Kasparov) Deployment: General The Checkmate is the strongest ship in the universe. It includes an Interdictor Generator and short range Twarp. It CAN land on planets. : Max Holds: 40 Start Holds: 40 Max Shields: 2000 Hold Value: 500000 Turns/Warp: 6 XPort Range: 20 Mines: 200 Mine Disrpt: 10 Drive Value: 500000 Max Figs: 200000 Figs / Wave: 50000 Off Odds: 2.2 Def Odds: 1.3 Comp Value: 500000 Photon Miss: 0 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 500000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 3000 Total Price: 2000000 DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 11 StarMaster (Markham Space Tech) Deployment: Manual The StarMaster represents the latest in technological advances for star travel, meeting the needs of those who desire a ship with great speed and medium cargo capacity. Developed to counter the growing threat of space piracy, the StarMaster posesses a formidable fire control and weapons system, and a high shield capacity. The price for this state-of-art craft is not cheap, but discerning traders will find that the investment will pay for itself in the long run. : Max Holds: 73 Start Holds: 20 Max Shields: 2000 Hold Value: 10000 Turns/Warp: 3 XPort Range: 3 Mines: 50 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 5000 Figs / Wave: 1000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 29000 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 12300 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 61300 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 12 Constellation () Deployment: Manual The Constellation is the direct offspring of the Correlian Battleship. While not quite as powerful as its distinguished parent, the Constellation makes its own mark with greater speed and range. Traders have dubbed it the "baby battleship", but this "infant" is one of the most powerful and maneuverable ships available in the universe today. : Max Holds: 80 Start Holds: 20 Max Shields: 750 Hold Value: 10000 Turns/Warp: 3 XPort Range: 6 Mines: 25 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 5000 Figs / Wave: 2000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 39500 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 13000 XP Needed: 0 Gen Torps: 2 Atomic Dets: 5 Corbomite: 1500 Total Price: 72500 DensityScan !HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 13 T'Khasi Orion () Deployment: Manual The T'Khasi Orion is the perfect ship for traders who want the speed and cargo capacity of the Merchant Freighter but need a bit more firepower. Offering substantially higher combat odds and fighter capacity, the T'Khasi Orion is an excellent intermediate ship. : Max Holds: 60 Start Holds: 30 Max Shields: 750 Hold Value: 15000 Turns/Warp: 2 XPort Range: 3 Mines: 5 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 750 Figs / Wave: 250 Off Odds: 1.1 Def Odds: 1.1 Comp Value: 10500 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 6750 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 1500 Total Price: 42250 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 14 Tholian Sentinel () Deployment: Manual Young corporations in need of planetary defense should consider the Sentinel. With its new planetary combat guidance system, this ship's normal combat odds of 1:1 shoot up to 4:1 when defending a corporate planet. When an enemy ship enters a sector containing a Sentinel set in defense of a corporate planet, the hostile vessel must first destroy the Sentinel and all of its fighters before it may land and attempt any action toward the planet. Remember: The Sentinel was designed primarily for Planetary defense, if used for offensive purposes its combat odds are 1:1. : Max Holds: 50 Start Holds: 10 Max Shields: 4000 Hold Value: 5000 Turns/Warp: 4 XPort Range: 3 Mines: 50 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 2500 Figs / Wave: 800 Off Odds: 1 Def Odds: 1 Comp Value: 25000 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 7500 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 1500 Total Price: 47500 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 15 Taurean Mule () Deployment: Manual "Big, slow and ugly...", seem to be the words most often overheard when someone is describing the Taurean Mule. Designed in direct competition with the CargoTran, the Mule is somewhat faster and possesses a higher cargo capacity, but it is even more vulnerable to piracy and attack than it's competitor. However, this is still a good ship for traders who have staked out "safe" trade lanes and do not have to worry about enemy attacks. : Max Holds: 150 Start Holds: 50 Max Shields: 600 Hold Value: 28000 Turns/Warp: 4 XPort Range: 5 Mines: 0 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 300 Figs / Wave: 150 Off Odds: 0.5 Def Odds: 0.5 Comp Value: 10300 Photon Miss: 0 EtherProbes: 25 Beacons: 20 Cloaks: 5 Hull Value: 15300 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 1500 Total Price: 63600 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 16 Interdictor Cruiser () Deployment: Manual A recently designed vessel, the Interdictor Cruiser is fast becoming the great Equalizer of the Universe. It is as powerful as it is large and packs a tremendous punch in modern combat. Unfortunately it cannot use a TransWarp drive due to its size and its speed is not a great asset. The major attraction of this vessel is the Interdictor Generator that creates such a large gravity well that no other ship in its sector can warp out! When an Interdictor Cruiser arrives on the scene you had better give up all thoughts of running away. In addition this ship is not an atmospheric craft and cannot land on any planets. : Max Holds: 40 Start Holds: 10 Max Shields: 4000 Hold Value: 5000 Turns/Warp: 15 XPort Range: 20 Mines: 200 Mine Disrpt: 10 Drive Value: 50000 Max Figs: 100000 Figs / Wave: 15000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 380000 Photon Miss: 0 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 104000 XP Needed: 0 Gen Torps: 20 Atomic Dets: 5 Corbomite: 1500 Total Price: 539000 DensityScan HoloScan !Transwarp PlanetScan Interdictor !CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 17 Assault Trader (~BFerrengi) Deployment: Used by alien race Ferrengi This craft has been identified as the Ferrengi's primary scouting vessel. It does carry sufficient firepower to pose a threat to some of the smaller Federation-design warcraft though. The Ferrengi seem to excel in developing drive systems and the Assault Trader makes this readily apparent in its high speed and agility. One craft by it's self can be handled, but be warned that they prefer to travel in convoys. : Max Holds: 50 Start Holds: 12 Max Shields: 200 Hold Value: 6000 Turns/Warp: 2 XPort Range: 0 Mines: 10 Mine Disrpt: 10 Drive Value: 1500 Max Figs: 3000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 1 Comp Value: 16400 Photon Miss: 0 EtherProbes: 25 Beacons: 5 Cloaks: 5 Hull Value: 8000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 31900 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 18 Battle Cruiser (~BFerrengi) Deployment: Used by alien race Ferrengi One of these warships was recently sighted off the Antarian Nebulae. This craft was unknown to the Federation until a hapless materials transport warping from the StarDock to a Federation Outpost was set upon by a pair of these. The crew managed to return the above info before contact was lost with them. From the debris left in the area, it would appear that these ships pack a powerful punch. No escape pod made if off the 'Sport to provide further details. : Max Holds: 75 Start Holds: 16 Max Shields: 800 Hold Value: 8000 Turns/Warp: 3 XPort Range: 2 Mines: 25 Mine Disrpt: 10 Drive Value: 3000 Max Figs: 8000 Figs / Wave: 2000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 40600 Photon Miss: 0 EtherProbes: 25 Beacons: 15 Cloaks: 5 Hull Value: 15500 XP Needed: 0 Gen Torps: 3 Atomic Dets: 5 Corbomite: 1500 Total Price: 67100 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 19 Dreadnought (~BFerrengi) Deployment: Used by alien race Ferrengi The U.S.S. Constellation was destroyed recently when it was engaged by this new class of Ferrengi vessel. The craft dropped out of a cloaked mode and attacked the Constellation before they even had a chance to raise their shields or return fire. All commissioned StarShip Captains have been notified that the appearance of one of these weapons of Destruction is a Priority Red demand for assistance. Civilians with appropriate defenses have also been asked to aid in the defense against these powerful ships. : Max Holds: 100 Start Holds: 20 Max Shields: 1000 Hold Value: 10000 Turns/Warp: 4 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 15000 Figs / Wave: 5000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 94000 Photon Miss: 1 EtherProbes: 25 Beacons: 25 Cloaks: 5 Hull Value: 25000 XP Needed: 0 Gen Torps: 6 Atomic Dets: 5 Corbomite: 1500 Total Price: 139000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active --------------------------------------------------------------------------------------------------------