******************************************************************************************************** ................................................Planets................................................. ******************************************************************************************************** 0 Terran ===== ===== ===== ===== ===== PLANET TYPE M - TERRAN Federation economic rating: 53 credits per colonist group Terran (Earth like) planets are well stocked with every imaginable natural resource, making them the only planets capable of efficiently producing manufactured equipment. At optimum worker levels, terran planets can produce 100,000 units of equipment in a single day. However, the pacifist tendencies of terran based colonists make fighter production less than ideal. Terran planets have moderate defensive capabilities and relatively slow construction rates. ClassLtr: M Subclass: ANSIFile: TextFile: EPOCH4P0 Deleted: No General: Yes Habitablity: 100 Hazard: 0 OreProd: 5 OrgProd: 7 EquProd: 3 FigProd: 7 MaxOreColos: 200000 MaxOrgColos: 200000 MaxEquColos: 600000 MaxOreInv: 250000 MaxOrgInv: 100000 MaxEquInv: 500000 MaxFigs: 500000 MaxShields: 25000 StartEquip: 100 StartOre: 0 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 4 CitLvl1Equ: 250 CitLvl1Ore: 300 CitLvl1Org: 200 CitLvl2Cols: 2000 CitLvl2Days: 4 CitLvl2Equ: 250 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 4000 CitLvl3Days: 5 CitLvl3Equ: 500 CitLvl3Ore: 500 CitLvl3Org: 250 CitLvl4Cols: 6000 CitLvl4Days: 10 CitLvl4Equ: 1000 CitLvl4Ore: 1000 CitLvl4Org: 1200 CitLvl5Cols: 6000 CitLvl5Days: 5 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 6000 CitLvl6Days: 15 CitLvl6Equ: 2000 CitLvl6Ore: 1000 CitLvl6Org: 1200 -------------------------------------------------------------------------------------------------------- 1 Desert wasteland ===== ===== ===== ===== ===== PLANET TYPE K - DESERT Federation economic rating: 47 credits per colonist group Desert planets are hot, dry and very stable, enabling good fuel ore production, and surprisingly high K3-A fighter production. The most likely explanation for this odd phenomenon is that the extreme surface temperatures encourage workers to remain in the supercooled K3-A assembly facilities for long hours after their shifts are scheduled to end. At optimum worker levels, desert planets turn out 50,000 units of fuel ore, and 25,000 K3-A fighters per day. Desert planets feature high power quasar cannons, large planetary fighter bases, and average construction rates. The defensive capabilities of this planet type are only exceeded by the massive Volcanic types, making them an important part of the defensive strategy of newly formed corporations. ClassLtr: K Subclass: BE ANSIFile: TextFile: EPOCH4P1 Deleted: No General: Yes Habitablity: 98 Hazard: 2 OreProd: 3 OrgProd: 10 EquProd: 15 FigProd: 2 MaxOreColos: 300000 MaxOrgColos: 40000 MaxEquColos: 40000 MaxOreInv: 750000 MaxOrgInv: 50000 MaxEquInv: 10000 MaxFigs: 3000000 MaxShields: 10000 StartEquip: 0 StartOre: 100 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 3 CitLvl1Equ: 600 CitLvl1Ore: 400 CitLvl1Org: 300 CitLvl2Cols: 2400 CitLvl2Days: 3 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 80 CitLvl3Cols: 4400 CitLvl3Days: 5 CitLvl3Equ: 650 CitLvl3Ore: 600 CitLvl3Org: 400 CitLvl4Cols: 7000 CitLvl4Days: 5 CitLvl4Equ: 800 CitLvl4Ore: 700 CitLvl4Org: 900 CitLvl5Cols: 8000 CitLvl5Days: 4 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 12000 CitLvl6Days: 8 CitLvl6Equ: 10000 CitLvl6Ore: 12000 CitLvl6Org: 9000 -------------------------------------------------------------------------------------------------------- 2 Oceanic ===== ===== ===== ===== ===== PLANET TYPE O - OCEANIC Federation economic rating: 50 credits per colonist group Oceanic planets are responsible for providing much of the universe's food supply. The largely aquatic surface of an oceanic planet is an excellent environment for seaborne plant and animal life, including seaweed, fish, and crustaceans. At optimum worker levels, oceanic planets can grow 250,000 units of organics in 24 hours. Specialized underwater storage containers allow for up to 6 days worth of product to accumulate. K3-A fighter production accounts for 20% of the economic value of an oceanic. Oceanic planets have little usable land for defensive purposes, so specialized platforms must be constructed to house quasar cannons, fighter bases, and shield generators. This construction is costly and time consuming, so the leaders of oceanic worlds often sign treaties with neighboring planets to provide food stocks in exchange for protection from aggressors. ClassLtr: O Subclass: J ANSIFile: TextFile: EPOCH4P2 Deleted: No General: Yes Habitablity: 98 Hazard: 2 OreProd: 20 OrgProd: 2 EquProd: 100 FigProd: 10 MaxOreColos: 200000 MaxOrgColos: 1000000 MaxEquColos: 200000 MaxOreInv: 100000 MaxOrgInv: 1500000 MaxEquInv: 50000 MaxFigs: 300000 MaxShields: 10000 StartEquip: 0 StartOre: 0 StartOrg: 100 MaxCitLvl: 6 CitLvl1Cols: 3800 CitLvl1Days: 8 CitLvl1Equ: 6000 CitLvl1Ore: 4000 CitLvl1Org: 2000 CitLvl2Cols: 5800 CitLvl2Days: 6 CitLvl2Equ: 3000 CitLvl2Ore: 6000 CitLvl2Org: 4000 CitLvl3Cols: 9800 CitLvl3Days: 8 CitLvl3Equ: 4000 CitLvl3Ore: 6000 CitLvl3Org: 2000 CitLvl4Cols: 15000 CitLvl4Days: 8 CitLvl4Equ: 2000 CitLvl4Ore: 4000 CitLvl4Org: 2000 CitLvl5Cols: 17000 CitLvl5Days: 6 CitLvl5Equ: 1000 CitLvl5Ore: 4000 CitLvl5Org: 4000 CitLvl6Cols: 17000 CitLvl6Days: 12 CitLvl6Equ: 1600 CitLvl6Ore: 8000 CitLvl6Org: 10000 -------------------------------------------------------------------------------------------------------- 3 Mountainous ===== ===== ===== ===== ===== PLANET TYPE L - MOUNTAINOUS Federation economic rating: 28 credits per colonist group Mountainous planets are primarily useful for their highly efficient citadel construction rates. The mountains allow for easy access to heavy metals and large scale forestation provides construction grade timber. Fuel ore production is excellent. At optimum worker levels, mountainous planets can generate their maximum 500,000 units of fuel ore in only 4 days. Deep space ports have noted that they negotiate far more planetary trade agreements with mountainous planets than with any other type. Mountainous planets provide respectable defenses in a short time period, and are often chosen by young corporations as their first base of operations. ClassLtr: L Subclass: E ANSIFile: TextFile: EPOCH4P3 Deleted: No General: Yes Habitablity: 98 Hazard: 2 OreProd: 2 OrgProd: 5 EquProd: 20 FigProd: 12 MaxOreColos: 500000 MaxOrgColos: 40000 MaxEquColos: 40000 MaxOreInv: 500000 MaxOrgInv: 35000 MaxEquInv: 35000 MaxFigs: 2000000 MaxShields: 10000 StartEquip: 0 StartOre: 100 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 400 CitLvl1Days: 2 CitLvl1Equ: 150 CitLvl1Ore: 150 CitLvl1Org: 100 CitLvl2Cols: 1400 CitLvl2Days: 2 CitLvl2Equ: 250 CitLvl2Ore: 200 CitLvl2Org: 50 CitLvl3Cols: 3600 CitLvl3Days: 2 CitLvl3Equ: 700 CitLvl3Ore: 600 CitLvl3Org: 250 CitLvl4Cols: 5600 CitLvl4Days: 3 CitLvl4Equ: 1000 CitLvl4Ore: 1000 CitLvl4Org: 1200 CitLvl5Cols: 7000 CitLvl5Days: 3 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 20000 CitLvl6Days: 21 CitLvl6Equ: 6000 CitLvl6Ore: 10000 CitLvl6Org: 12000 -------------------------------------------------------------------------------------------------------- 4 Glacial ===== ===== ===== ===== ===== PLANET TYPE C - GLACIAL Federation economic rating: 60 credits per colonist group Glacial planets are universally renowned for their amazing fighter production rates. The extreme cold allows for enhanced precision in the manufacturing process. At optimum worker levels, glacial planets can churn out over 125,000 K3-A fighters in a single day. However, this planet type's extreme cold makes refueling difficult, so fighter bases can handle only 10,000 operational units. Tight export deadlines must be maintained in order for production to continue uninterrupted. Therefore, the Federation rating of 60 credits per colonist group is extremely difficult to achieve. Since glacial planets cannot rely on planet based fighter squadrons to defend against attack, they must rely on their high capacity shield generators (which can be constructed in only 16 days), and their moderate quasar cannons. Properly managed, glacial planets have the greatest production potential in the universe. ClassLtr: C Subclass: EJ ANSIFile: TextFile: EPOCH4P4 Deleted: No General: Yes Habitablity: 99 Hazard: 1 OreProd: 4 OrgProd: 100 EquProd: 10 FigProd: 1 MaxOreColos: 1000000 MaxOrgColos: 100000 MaxEquColos: 100000 MaxOreInv: 250000 MaxOrgInv: 50000 MaxEquInv: 10000 MaxFigs: 10000 MaxShields: 65000 StartEquip: 0 StartOre: 100 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 1000 CitLvl1Days: 3 CitLvl1Equ: 600 CitLvl1Ore: 400 CitLvl1Org: 300 CitLvl2Cols: 2400 CitLvl2Days: 3 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 80 CitLvl3Cols: 4400 CitLvl3Days: 4 CitLvl3Equ: 650 CitLvl3Ore: 600 CitLvl3Org: 400 CitLvl4Cols: 6600 CitLvl4Days: 4 CitLvl4Equ: 700 CitLvl4Ore: 700 CitLvl4Org: 900 CitLvl5Cols: 9000 CitLvl5Days: 2 CitLvl5Equ: 1000 CitLvl5Ore: 300 CitLvl5Org: 400 CitLvl6Cols: 20000 CitLvl6Days: 28 CitLvl6Equ: 10000 CitLvl6Ore: 7000 CitLvl6Org: 8000 -------------------------------------------------------------------------------------------------------- 5 Volcanic ===== ===== ===== ===== ===== PLANET TYPE H - VOLCANIC Federation economic rating: 22 credits per colonist group Volcanic planets are extremely dangerous; both to potential adversaries, and to their inhabitants. The magma layer volatility causes devastating eruptions, and several humanitarian organizations have called for the abandonment of all existing volcanic colonies. However, militant factions in the universe prize these planets for their powerful quasar cannons. At optimum worker levels, volcanic planets can produce 50,000 units of fuel ore per day. They have enormous fuel ore storage capacity, enough for nearly 3 weeks worth of production. However, this planet's heat and volatility are unsuitable for K3-A fighter assembly facilities, and facility improvements are a long term endeavor. For corporations in need of strong military deterrence, volcanic planets are hard to ignore. ClassLtr: H Subclass: KEJ ANSIFile: TextFile: EPOCH4P5 Deleted: No General: Yes Habitablity: 98 Hazard: 2 OreProd: 2 OrgProd: 1000 EquProd: 500 FigProd: 50 MaxOreColos: 200000 MaxOrgColos: 10000 MaxEquColos: 100000 MaxOreInv: 1000000 MaxOrgInv: 10000 MaxEquInv: 10000 MaxFigs: 1000000 MaxShields: 25000 StartEquip: 0 StartOre: 100 StartOrg: 0 MaxCitLvl: 6 CitLvl1Cols: 800 CitLvl1Days: 4 CitLvl1Equ: 600 CitLvl1Ore: 500 CitLvl1Org: 300 CitLvl2Cols: 1600 CitLvl2Days: 5 CitLvl2Equ: 400 CitLvl2Ore: 300 CitLvl2Org: 100 CitLvl3Cols: 4400 CitLvl3Days: 8 CitLvl3Equ: 1500 CitLvl3Ore: 1200 CitLvl3Org: 400 CitLvl4Cols: 7000 CitLvl4Days: 12 CitLvl4Equ: 2500 CitLvl4Ore: 2000 CitLvl4Org: 2000 CitLvl5Cols: 10000 CitLvl5Days: 5 CitLvl5Equ: 10000 CitLvl5Ore: 12000 CitLvl5Org: 1200 CitLvl6Cols: 7000 CitLvl6Days: 18 CitLvl6Equ: 10000 CitLvl6Ore: 2000 CitLvl6Org: 2000 -------------------------------------------------------------------------------------------------------- 6 Vaporous/Gaseous ===== ===== ===== ===== ===== PLANET TYPE U - VAPOROUS Federation economic rating: 0 credits per colonist group Vaporous planets are mostly useless. Their gaseous atmosphere makes commodity and fighter production nearly impossible, Defensive capabilities are almost nonexistent. The harsh environment causes extremely high colonist fatality rates. The only redeeming qualities of vaporous planets can be found on their tiny core of rock, ice, and a few sparse metals. Due to the nature of their formation, vaporous planets have a thin layer of perfectly refined fuel ore on their surface. This naturally occurring fuel ore is usually stripped for use by a ship's Transwarp drive, or sold to a nearby space port. However, it may also be used in the construction of a basic citadel. The unique characteristics of the planet core allow for a minimal citadel to be created in a matter of minutes. ClassLtr: U Subclass: GJ ANSIFile: TextFile: EPOCH4P6 Deleted: No General: Yes Habitablity: 80 Hazard: 10 OreProd: 100 OrgProd: 800 EquProd: 200 FigProd: 50 MaxOreColos: 3000 MaxOrgColos: 3000 MaxEquColos: 3000 MaxOreInv: 5000 MaxOrgInv: 5000 MaxEquInv: 5000 MaxFigs: 10000 MaxShields: 5000 StartEquip: 0 StartOre: 1000 StartOrg: 0 MaxCitLvl: 1 CitLvl1Cols: 300 CitLvl1Days: 0 CitLvl1Equ: 50 CitLvl1Ore: 500 CitLvl1Org: 50 --------------------------------------------------------------------------------------------------------