******************************************************************************************************** .................................................Ships.................................................. ******************************************************************************************************** 0 *** Escape Pod *** () Deployment: General : Max Holds: 5 Start Holds: 1 Max Shields: 50 Hold Value: 1200 Turns/Warp: 1 XPort Range: 0 Mines: 0 Mine Disrpt: 10 Drive Value: 24014 Max Figs: 50 Figs / Wave: 10 Off Odds: 0.8 Def Odds: 3 Comp Value: 32014 Photon Miss: 0 EtherProbes: 25 Beacons: 0 Cloaks: 5 Hull Value: 21411 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 78639 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate !HasPod IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 1 Destroyer () Deployment: General The Destroyer is the standard ship of any empire. It doesn't carry an impressive amount of fighters or shields, but it has enough to get you around the universe without any serious injury if you mind your manners. : Max Holds: 50 Start Holds: 20 Max Shields: 750 Hold Value: 11200 Turns/Warp: 2 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 2100 Max Figs: 2000 Figs / Wave: 1000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 24123 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 10000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1000 Total Price: 47423 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 2 Frigate () Deployment: General A Frigate is nothing too impressive, and really the only reason to be in one is if you ended up losing your ship and your escape pod as well. It does move pretty quick, and during the Antaran Wars it was often used as a scout ship for new colonies. : Max Holds: 35 Start Holds: 10 Max Shields: 500 Hold Value: 5000 Turns/Warp: 1 XPort Range: 0 Mines: 0 Mine Disrpt: 5 Drive Value: 3000 Max Figs: 750 Figs / Wave: 250 Off Odds: 2 Def Odds: 2 Comp Value: 6100 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 1 Hull Value: 2750 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 750 Total Price: 16850 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 3 Cruiser () Deployment: General The Cruiser is a nicely balanced ship, and the first to be able to hold its own in the universe without serious threat to your well-being. It carries a nice mix of firepower and defenses and would make a good ship to shoot for early on. During the Wars, it was a favorite ship to accompany early missions for telepathic races, because it was the smallest ship (and therefore least expensive) to carry enough crew to mind-control a colony. Of course, telepathic races are now extinct, but there is nothing wrong with a little bit of history. : Max Holds: 100 Start Holds: 25 Max Shields: 2000 Hold Value: 25411 Turns/Warp: 2 XPort Range: 8 Mines: 75 Mine Disrpt: 10 Drive Value: 24785 Max Figs: 12500 Figs / Wave: 4000 Off Odds: 1.5 Def Odds: 1.5 Comp Value: 82800 Photon Miss: 0 EtherProbes: 25 Beacons: 25 Cloaks: 5 Hull Value: 24771 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 157767 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 4 BattleShip () Deployment: General The BattleShip is a strong ship with a good amount of muscle. There are many that can out gun it, but not without cost. It is worth your time to spend a while in one of these if you are concerned about space piracy. : Max Holds: 135 Start Holds: 30 Max Shields: 3000 Hold Value: 21111 Turns/Warp: 3 XPort Range: 8 Mines: 100 Mine Disrpt: 10 Drive Value: 24777 Max Figs: 50000 Figs / Wave: 10000 Off Odds: 1.7 Def Odds: 1.7 Comp Value: 124779 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 45988 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 2000 Total Price: 216655 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 5 Titan () Deployment: General The Titan took advanced technology to construct due to its large size. During the Antaran War, those races who were privileged enough to get the technology required to get these ships found themselves out in the lead in the race for Orion. It is a solid, powerful ship, and would make a respectable addition to any corporation's armada. : Max Holds: 175 Start Holds: 50 Max Shields: 5000 Hold Value: 46522 Turns/Warp: 4 XPort Range: 10 Mines: 150 Mine Disrpt: 10 Drive Value: 17888 Max Figs: 125000 Figs / Wave: 15000 Off Odds: 1.8 Def Odds: 1.8 Comp Value: 498522 Photon Miss: 1 EtherProbes: 25 Beacons: 100 Cloaks: 5 Hull Value: 185974 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 2500 Total Price: 748906 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 6 Colony Ship () Deployment: General The Colony Ship is the standard fair of the universe to get you started building up planets. Be warned, however, because this ship cannot defend itself against piracy very well at all. Colonize at your own risk! : Max Holds: 225 Start Holds: 50 Max Shields: 1500 Hold Value: 27000 Turns/Warp: 4 XPort Range: 7 Mines: 0 Mine Disrpt: 10 Drive Value: 7500 Max Figs: 200 Figs / Wave: 100 Off Odds: 0.6 Def Odds: 0.6 Comp Value: 30599 Photon Miss: 0 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 25200 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 500 Total Price: 90299 DensityScan !HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 7 D{+k}oom{-r}S{+k}tar () Deployment: General DoomStars, during the Antaran War, were the great equalizers of the universe. They are the size of small moons, and pack an amazing amount of firepower. Without these mighty warships, it is likely the battle for Antares never would have been won. Able to outgun any Antaran ship, this mighty vessel would serve any corporation well in times of war. : Max Holds: 250 Start Holds: 100 Max Shields: 10000 Hold Value: 547896 Turns/Warp: 5 XPort Range: 15 Mines: 200 Mine Disrpt: 25 Drive Value: 742158 Max Figs: 300000 Figs / Wave: 30000 Off Odds: 2.1 Def Odds: 1.6 Comp Value: 1214632 Photon Miss: 5 EtherProbes: 25 Beacons: 200 Cloaks: 5 Hull Value: 1496314 XP Needed: 0 Gen Torps: 15 Atomic Dets: 15 Corbomite: 3000 Total Price: 4001000 DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 8 Freighter () Deployment: General The Freighter was the ship used to move foodstuffs around during the War. Now that food replicators are the norm, however, these ships are outdated, obselete. Pirates tend to destroy a lot of them, however. : Max Holds: 65 Start Holds: 65 Max Shields: 250 Hold Value: 20000 Turns/Warp: 1 XPort Range: 5 Mines: 0 Mine Disrpt: 5 Drive Value: 2000 Max Figs: 100 Figs / Wave: 100 Off Odds: 0.5 Def Odds: 0.5 Comp Value: 9600 Photon Miss: 0 EtherProbes: 1 Beacons: 5 Cloaks: 0 Hull Value: 6800 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 250 Total Price: 38400 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 9 D{-}arlock {+}S{-}pyhunter (Darlock Ind.) Deployment: General The Darlocks were always known to be masters of the shadows, making excellent spies and nearly impossible to locate. This ship incorporates their craftiness. It doesn't have a lot of firepower, but it is fast and hides extremely well. If you get into the spying business, this is not a bad ship to have. : Max Holds: 100 Start Holds: 40 Max Shields: 7000 Hold Value: 23000 Turns/Warp: 1 XPort Range: 15 Mines: 25 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 1000 Figs / Wave: 1000 Off Odds: 0.5 Def Odds: 2 Comp Value: 75000 Photon Miss: 0 EtherProbes: 25 Beacons: 150 Cloaks: 20 Hull Value: 45000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 0 Corbomite: 2000 Total Price: 153000 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 10 B{-g}ulrathi {+w}A (Bulrathi Manf.) Deployment: General The Bulrathi had hides of steel; their stockiness in ground combat and the defense of their ships is almost legendary. This is mainly a stocky transport ship. Pirates love this one to complete their thievery missions, and they tend to live if they get attacked in the middle of such a mission if they are in one of these. The cost is a little high compared to a Colony Ship, but it is well worth it. : Max Holds: 255 Start Holds: 75 Max Shields: 10000 Hold Value: 124785 Turns/Warp: 4 XPort Range: 10 Mines: 5 Mine Disrpt: 10 Drive Value: 32144 Max Figs: 1000 Figs / Wave: 500 Off Odds: 1 Def Odds: 2 Comp Value: 74111 Photon Miss: 0 EtherProbes: 10 Beacons: 5 Cloaks: 5 Hull Value: 24777 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1000 Total Price: 255817 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 11 Trilarian Scout (Trilarian Ent.) Deployment: General The aquatic Trilarians were always quick in space due to their transdimensional nature. Some of that ability has been captured in this ship. It will get you around pretty quickly and help you find what you are looking for. : Max Holds: 75 Start Holds: 20 Max Shields: 2500 Hold Value: 17411 Turns/Warp: 1 XPort Range: 8 Mines: 25 Mine Disrpt: 10 Drive Value: 12688 Max Figs: 2500 Figs / Wave: 1000 Off Odds: 1.5 Def Odds: 2.5 Comp Value: 42500 Photon Miss: 0 EtherProbes: 50 Beacons: 50 Cloaks: 5 Hull Value: 22222 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 94821 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 12 Mrrshan {w}W{y}ar{w}C{y}ruiser (Mrrshan Equipmnt) Deployment: General The Mrrshans were the warriors of the universe back in the day. They always had a fierceness in their attacking, being able to make due with even a small ship against a superior enemy. This ship captures the essence of their military might. It isn't large, but it makes up for it in other ways, and will likely surprise anyone who is unfortunate enough to stumble upon it. : Max Holds: 90 Start Holds: 35 Max Shields: 3000 Hold Value: 15966 Turns/Warp: 2 XPort Range: 12 Mines: 25 Mine Disrpt: 15 Drive Value: 24778 Max Figs: 25000 Figs / Wave: 5000 Off Odds: 2.5 Def Odds: 1.5 Comp Value: 99885 Photon Miss: 1 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 147522 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1500 Total Price: 288151 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 13 O{w}rion {c}H{w}unter (Loknar Ltd.) Deployment: General The Orions were a mighty race who have defined technology and space combat for us for decades to come. Without their techonology and the assitance of Admiral Loknar, it is unlikely the universe would have survived the Antaran War. None of these ships were ever found, but on Orion, the specs for them were located in a military readiness facility. They are fast, nimble, and hard to kill. If your aim is to map out the universe, and you have a fat pocket book and a Federal Commission, this is the ship for you. : Max Holds: 90 Start Holds: 30 Max Shields: 5000 Hold Value: 45622 Turns/Warp: 1 XPort Range: 10 Mines: 50 Mine Disrpt: 10 Drive Value: 21477 Max Figs: 5000 Figs / Wave: 2500 Off Odds: 2 Def Odds: 3 Comp Value: 48765 Photon Miss: 1 EtherProbes: 75 Beacons: 20 Cloaks: 5 Hull Value: 95748 XP Needed: 0 Gen Torps: 1 Atomic Dets: 5 Corbomite: 2000 Total Price: 211612 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 14 O{w}rion {c}A{w}venger (Loknar Ltd.) Deployment: General The Orion Avenger is a mighty ship indeed. Modeled after Admiral Loknar's ship, it is a versatile, powerful ship that has a mass of wonderful technology on board. It can serve as a warship, exploration vessel, or even a colonizing ship. As with all Orion ships, it requires a Federal Commission and a good amount of money, but this is a ship you shouldn't pass up. Save those pennies and get that alignment -- you will NOT be disappointed. : Max Holds: 225 Start Holds: 75 Max Shields: 12500 Hold Value: 245896 Turns/Warp: 2 XPort Range: 20 Mines: 250 Mine Disrpt: 30 Drive Value: 354786 Max Figs: 175000 Figs / Wave: 30000 Off Odds: 2.5 Def Odds: 2.5 Comp Value: 1247539 Photon Miss: 5 EtherProbes: 25 Beacons: 150 Cloaks: 10 Hull Value: 2175669 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 3000 Total Price: 4023890 DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 15 O{w}RION {c}G{w}UARDIAN (Loknar Ltd.) Deployment: General Nothing quite matches the might of the Orion Guardian that once protected the planet of Orion against invaders. It was the single most powerful ship ever constructed by anyone -- until we were able to synthesize it from the remains that fell into the atmosphere of the planet during the Antaran War. Admittedly, though we may boast otherwise, it isn't quite as nice as the original, but nothing else here at StarDock even comes close to its might. Something else to note is, yes, it DOES have the Defensive Guardian bonus meaning that its defensive odds quadruple when defending a planet owned by the same entitity as the ship. In other words, a personal ship will defend personal planets, while a corporate ship will defend corporate planets. As with all Orion ships, this one requires a Federal Commission. It also cannot complete a landing on any planet and costs more than a fleet of other ships, but it's value is worth every penny. : Max Holds: 255 Start Holds: 125 Max Shields: 16000 Hold Value: 7521369 Turns/Warp: 10 XPort Range: 30 Mines: 250 Mine Disrpt: 10 Drive Value: 8104796 Max Figs: 400000 Figs / Wave: 60000 Off Odds: 3 Def Odds: 1.1 Comp Value: 8632147 Photon Miss: 10 EtherProbes: 50 Beacons: 250 Cloaks: 0 Hull Value: 9514789 XP Needed: 0 Gen Torps: 20 Atomic Dets: 0 Corbomite: 6000 Total Price: 33773101 DensityScan HoloScan Transwarp PlanetScan Interdictor !CanLand CombatScan FusionDrive !Pirate HasPod !IsPod Guardian ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 16 Antaran Destroyer (Antares Relics) Deployment: General The Antarans, during the war that bears their name, were the most feared force in the universe. A single Antaran ship could often destroy two ships at once that were twice its size. They also had this nasty habit of carrying Quantam Detonators which, if you DID happen to destroy your opponent, you were likely close enough to the enemy ship to catch a nice share of the explosion the ship made as it left your sensors. This first Antaran ship trumps the traditional destroyer by a long shot and might be worth your time. : Max Holds: 60 Start Holds: 25 Max Shields: 1500 Hold Value: 12500 Turns/Warp: 2 XPort Range: 10 Mines: 50 Mine Disrpt: 10 Drive Value: 50147 Max Figs: 3500 Figs / Wave: 3500 Off Odds: 1.3 Def Odds: 1.5 Comp Value: 32789 Photon Miss: 0 EtherProbes: 25 Beacons: 100 Cloaks: 2 Hull Value: 50144 XP Needed: 0 Gen Torps: 4 Atomic Dets: 4 Corbomite: 1500 Total Price: 145580 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 17 Assault Trader (~BFerrengi) Deployment: Used by alien race Ferrengi This craft has been identified as the Ferrengi's primary scouting vessel. It does carry sufficient firepower to pose a threat to some of the smaller Federation-design warcraft though. The Ferrengi seem to excel in developing drive systems and the Assault Trader makes this readily apparent in its high speed and agility. One craft by it's self can be handled, but be warned that they prefer to travel in convoys. : Max Holds: 50 Start Holds: 12 Max Shields: 200 Hold Value: 6000 Turns/Warp: 1 XPort Range: 0 Mines: 10 Mine Disrpt: 10 Drive Value: 1500 Max Figs: 3000 Figs / Wave: 1000 Off Odds: 1 Def Odds: 1 Comp Value: 16400 Photon Miss: 0 EtherProbes: 25 Beacons: 5 Cloaks: 5 Hull Value: 8000 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 31900 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 18 Battle Cruiser (~BFerrengi) Deployment: Used by alien race Ferrengi One of these warships was recently sighted off the Antarian Nebulae. This craft was unknown to the Federation until a hapless materials transport warping from the StarDock to a Federation Outpost was set upon by a pair of these. The crew managed to return the above info before contact was lost with them. From the debris left in the area, it would appear that these ships pack a powerful punch. No escape pod made if off the 'Sport to provide further details. : Max Holds: 75 Start Holds: 16 Max Shields: 800 Hold Value: 8000 Turns/Warp: 2 XPort Range: 2 Mines: 25 Mine Disrpt: 10 Drive Value: 3000 Max Figs: 8000 Figs / Wave: 2000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 40600 Photon Miss: 0 EtherProbes: 25 Beacons: 15 Cloaks: 5 Hull Value: 15500 XP Needed: 0 Gen Torps: 3 Atomic Dets: 5 Corbomite: 1500 Total Price: 67100 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 19 Dreadnought (~BFerrengi) Deployment: Used by alien race Ferrengi The U.S.S. Constellation was destroyed recently when it was engaged by this new class of Ferrengi vessel. The craft dropped out of a cloaked mode and attacked the Constellation before they even had a chance to raise their shields or return fire. All commissioned StarShip Captains have been notified that the appearance of one of these weapons of Destruction is a Priority Red demand for assistance. Civilians with appropriate defenses have also been asked to aid in the defense against these powerful ships. : Max Holds: 100 Start Holds: 20 Max Shields: 1000 Hold Value: 10000 Turns/Warp: 3 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 10000 Max Figs: 15000 Figs / Wave: 5000 Off Odds: 1.4 Def Odds: 1.4 Comp Value: 94000 Photon Miss: 1 EtherProbes: 25 Beacons: 25 Cloaks: 5 Hull Value: 25000 XP Needed: 0 Gen Torps: 6 Atomic Dets: 5 Corbomite: 1500 Total Price: 139000 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 21 Antaran Cruiser (Antares Relics) Deployment: General Again, the Antarans showed their military might with their Cruiser. It was able to make short work of most traditional BattleShips during the War. Capturing the technology to remake them wasn't easy, but if you happen to get one of these, you won't be disappointed. : Max Holds: 120 Start Holds: 40 Max Shields: 4000 Hold Value: 60000 Turns/Warp: 2 XPort Range: 15 Mines: 100 Mine Disrpt: 20 Drive Value: 94000 Max Figs: 20000 Figs / Wave: 10000 Off Odds: 1.6 Def Odds: 1.8 Comp Value: 214755 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 21477 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 3000 Total Price: 390232 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional Unique Available Active -------------------------------------------------------------------------------------------------------- 26 Antaran Titan (Antares Relics) Deployment: General There was only one of these in existence during the War, and it went down defending Antares against our onslaught. However, its technology was amazing, as was its fortitude. From the scraps we recovered from the original Antares after we invaded, we now have been able to reconstruct this ship. It is something to be feared; few other ships can stand against it, and if they do, they had better be ready for a big blast in response. : Max Holds: 200 Start Holds: 100 Max Shields: 15000 Hold Value: 250000 Turns/Warp: 4 XPort Range: 30 Mines: 250 Mine Disrpt: 20 Drive Value: 421789 Max Figs: 200000 Figs / Wave: 45000 Off Odds: 2.2 Def Odds: 2.2 Comp Value: 2179336 Photon Miss: 5 EtherProbes: 25 Beacons: 10 Cloaks: 5 Hull Value: 1420142 XP Needed: 0 Gen Torps: 10 Atomic Dets: 10 Corbomite: 5000 Total Price: 4271267 DensityScan HoloScan Transwarp PlanetScan !Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 27 Antaran DoomStar (Antares Relics) Deployment: General Thankfully, none of these were were ever constructed during the Antaran War. After the invasion of Antares our scientists and engineers were examining the records retrieved from what was left of the Antares weapons and construction research labs. Presumably, when the Antarans began failing in their raids into our galaxy, they believed their Titan would not be strong enough to withstand our assault should we attack them. Thankfully, we invaded before they were ever able to build one of these intimidating and powerful vessels. Slightly larger and more powerful than our DoomStars (which were already the size of small moons), no other ship in standard use can possibly stand against it, unless you count the Orion Guardian. : Max Holds: 255 Start Holds: 100 Max Shields: 15000 Hold Value: 1358744 Turns/Warp: 5 XPort Range: 35 Mines: 250 Mine Disrpt: 25 Drive Value: 3245874 Max Figs: 325000 Figs / Wave: 50000 Off Odds: 2.4 Def Odds: 1.7 Comp Value: 2457896 Photon Miss: 10 EtherProbes: 30 Beacons: 600 Cloaks: 10 Hull Value: 2935478 XP Needed: 0 Gen Torps: 20 Atomic Dets: 20 Corbomite: 6000 Total Price: 9997992 DensityScan HoloScan Transwarp PlanetScan Interdictor CanLand CombatScan FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available Active -------------------------------------------------------------------------------------------------------- 28 Destroyer () Deployment: General : Max Holds: 50 Start Holds: 20 Max Shields: 750 Hold Value: 11200 Turns/Warp: 2 XPort Range: 5 Mines: 50 Mine Disrpt: 10 Drive Value: 2100 Max Figs: 2000 Figs / Wave: 1000 Off Odds: 1.2 Def Odds: 1.2 Comp Value: 24123 Photon Miss: 0 EtherProbes: 25 Beacons: 50 Cloaks: 5 Hull Value: 10000 XP Needed: 0 Gen Torps: 5 Atomic Dets: 5 Corbomite: 1000 Total Price: 47423 DensityScan HoloScan !Transwarp PlanetScan !Interdictor CanLand !CombatScan !FusionDrive !Pirate HasPod !IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available !Active -------------------------------------------------------------------------------------------------------- 200 *** Escape Pod *** () Deployment: General : Max Holds: 5 Start Holds: 1 Max Shields: 50 Hold Value: 1200 Turns/Warp: 1 XPort Range: 0 Mines: 0 Mine Disrpt: 10 Drive Value: 24014 Max Figs: 50 Figs / Wave: 10 Off Odds: 0.8 Def Odds: 4 Comp Value: 32014 Photon Miss: 0 EtherProbes: 25 Beacons: 0 Cloaks: 5 Hull Value: 21411 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 78639 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate !HasPod IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available !Active -------------------------------------------------------------------------------------------------------- 201 *** Escape Pod *** () Deployment: General : Max Holds: 5 Start Holds: 1 Max Shields: 50 Hold Value: 1200 Turns/Warp: 1 XPort Range: 0 Mines: 0 Mine Disrpt: 10 Drive Value: 24014 Max Figs: 50 Figs / Wave: 10 Off Odds: 0.8 Def Odds: 4 Comp Value: 32014 Photon Miss: 0 EtherProbes: 25 Beacons: 0 Cloaks: 5 Hull Value: 21411 XP Needed: 0 Gen Torps: 0 Atomic Dets: 5 Corbomite: 1500 Total Price: 78639 DensityScan HoloScan !Transwarp !PlanetScan !Interdictor CanLand !CombatScan FusionDrive !Pirate !HasPod IsPod !Guardian !ReqCommish !ReqCorp !ReqCEO Exchangable Functional !Unique Available !Active --------------------------------------------------------------------------------------------------------